AoeStats
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Nomad

508364048Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 68m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1040
+12
🇨🇦 Chinese · Canada
1025
+13
🇨🇦 Japanese · Canada
968
+15
🇵🇪 Cumans · Peru
1059
-17
🇵🇪 Khmer · Peru
971
-14
🇵🇪 Mongols · Peru
835
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 2,481 17:40 29:52 37:18 ⚔ Fish Boom into Scouts into Fire Galleys into Archers
26 1,799 16:16 21:51 42:40 ⚔ Fish Boom into Drush FC
23 1,570 17:53 28:38 35:50 ⛏ Fish Boom into Fire Galleys FC
20 1,406 14:04 19:37 36:14 ⛏ Fish Boom FC
20 1,396 15:32 20:33 42:43 ⛏ Fish Boom FC
15 1,067 15:45 21:24 40:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,665 31,875 13,955 3,650 75,145 93,652
33,070 15,900 19,890 3,750 72,610 87,282
26,255 31,365 9,395 3,190 70,205 83,951
23,160 22,895 13,295 4,150 63,500 70,979
19,210 21,111 9,845 4,850 55,016 73,875
9,935 14,370 9,150 5,560 39,015 46,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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