AoeStats
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Nomad

508359579Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 45m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1023
+17
🇨🇦 Goths · Canada
1008
+17
🇨🇦 Britons · Canada
949
+19
🇦🇷 Burgundians · Argentina
1044
-18
🇺🇸 Vietnamese · United States
1030
-18
🇨🇱 Armenians · Chile
1019
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,074 16:03 22:01 36:06 ⛏ Fish Boom FC
23 1,066 13:50 19:47 34:45 ⛏ Fish Boom FC
22 992 17:26 26:01 — ⛏ Fast Castle
21 969 17:08 25:00 — ⛏ Fish Boom FC
21 949 13:58 19:34 35:50 ⛏ Fish Boom into Fire Galleys FC
16 727 16:21 23:14 43:35 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,550 13,150 9,475 2,800 47,975 53,423
14,350 14,750 8,820 3,680 41,600 45,934
16,945 10,490 9,220 2,450 39,105 43,726
10,960 11,135 4,855 2,850 29,800 36,198
10,885 9,265 3,235 2,350 25,735 27,312
12,020 7,170 2,605 1,050 22,845 24,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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