AoeStats
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Nomad

508160238Analyzed
3v3 RM · 13d ago on Sep 21, 2026· 34m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Italians · Venezuela
1102
+13
🇺🇸 Maya · United States
1068
+13
🇺🇸 Byzantines · United States
1004
+16
🇨🇦 Franks · Canada
1038
-15
🇨🇦 Britons · Canada
1022
-14
🇨🇦 Japanese · Canada
961
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,685 14:00 22:04 32:30 ⛏ Fish Boom into Fire Galleys FC
35 1,197 13:39 21:33 — ⚔ Fish Boom FC into Archers
24 832 14:25 22:51 — ⛏ Fast Castle
19 671 14:32 22:26 — ⛏ Fish Boom FC
18 635 12:53 20:59 — ⛏ Fish Boom FC
13 436 14:05 21:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,350 10,935 3,160 405 22,850 23,889
7,030 8,610 2,415 950 19,005 20,456
8,575 4,895 2,950 1,600 18,020 17,889
5,700 6,330 2,065 1,680 15,775 18,329
5,850 5,488 790 2,045 14,173 14,904
6,440 4,740 1,300 1,050 13,530 14,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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