AoeStats
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MegaRandom

508155532Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 60m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1023
+15
🇨🇦 Romans · Canada
1007
+15
🇨🇦 Japanese · Canada
943
+18
🇨🇦 Khmer · Canada
995
-16
🇨🇦 Georgians · Canada
994
-16
🇨🇦 Britons · Canada
983
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,660 10:19 20:03 51:42 ⚔ Scout Rush
31 1,859 11:05 16:35 27:01 ⛏ Fast Castle
30 1,795 10:42 21:14 38:32 ⚔ Archer Rush
23 1,359 12:11 19:28 36:24 ⛏ Fish Boom
18 1,096 14:00 23:44 41:18 ⛏ Fish Boom
16 948 9:00 18:18 52:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,600 24,380 14,155 3,125 68,260 96,154
14,335 20,080 15,975 2,315 52,705 68,925
10,675 20,115 17,045 2,295 50,130 54,820
26,220 13,855 4,645 2,275 46,995 49,265
18,990 17,635 7,350 2,900 46,875 62,507
22,170 13,611 6,310 1,825 43,916 44,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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