Arabia
504170663Analyzed1v1 RM
·
26d ago on Sep 4, 2026·
46m 29s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
joelhorsley22
125 units ordered
Steppe Lancer49
Light Cavalry37
Mangudai15
Camel Scout11
Scout Cavalry6
Monk4
Battering Ram3
First military 11:03 — Scout Cavalry
The lord of RPG
191 units ordered
Elite Skirmisher116
Leitis23
Pikeman12
Spearman9
Hand Cannoneer8
Monk7
Knight5
Trebuchet5
Skirmisher3
Scout Cavalry2
Militia1
First military 11:11 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
joelhorsley22’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
The lord of RPG’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3