AoeStats
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Arena

510413032Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 70m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
764
+14
🇹🇷 Khmer · Türkiye
738
+15
🇫🇷 Vietnamese · France
723
-14
🇫🇷 Franks · France
722
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,009 10:29 16:54 41:41 ⛏ Fast Castle
21 1,504 10:47 19:43 34:33 ⚔ FC into Archers
14 981 13:28 20:14 48:12 ⚔ FC into Scouts
13 914 10:55 20:26 45:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,960 43,105 34,395 4,200 135,660 143,974
39,130 22,435 12,985 1,100 75,650 84,422
12,770 25,530 20,025 2,900 61,225 77,071
21,220 9,280 9,565 2,450 42,515 46,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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