AoeStats
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Black Forest

510407802Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
706
+17
🇫🇷 Franks · France
705
+17
🇩🇪 Burgundians · Germany
740
-18
🇬🇧 Bohemians · United Kingdom
701
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 695 10:30 23:20 37:35 ⚔ Fish Boom into Archers
11 539 11:49 21:08 — ⛏ Fast Castle
11 559 13:06 28:59 — ⚔ Scout Rush
9 460 16:52 25:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,885 18,860 8,810 2,150 44,705 62,328
15,850 8,386 1,635 300 26,171 27,537
11,520 6,853 5,740 175 24,288 29,397
8,095 8,966 2,460 1,490 21,011 27,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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