AoeStats
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Arena

510401242Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 58m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
690
+16
🇫🇷 Franks · France
689
+16
🇬🇧 Bohemians · United Kingdom
719
-18
🇩🇪 Lithuanians · Germany
647
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,204 10:57 18:04 33:13 ⚔ Archers FC
20 1,150 10:56 15:25 34:27 ⛏ Fast Castle
13 754 11:49 24:27 47:08 ⚔ Scout Rush
13 754 13:22 20:10 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,805 23,020 13,675 3,450 54,950 74,798
22,610 9,860 16,960 2,150 51,580 53,421
19,375 21,450 6,820 3,650 51,295 55,454
23,835 10,975 9,600 325 44,735 60,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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