AoeStats
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Black Forest

510397956Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 26m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
676
+14
🇫🇷 Franks · France
675
+14
🇦🇷 Teutons · Argentina
659
-15
🇦🇷 Britons · Argentina
608
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 774 12:26 — — ⚔ Skirmisher Rush
24 632 15:45 — —
20 531 10:16 23:25 — ⚔ Archers into Fish Boom
10 274 13:45 25:45 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,215 3,290 250 0 10,755 12,524
4,900 4,590 910 100 10,500 11,834
3,090 3,287 50 165 6,592 11,069
3,220 2,214 50 255 5,739 6,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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