AoeStats
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Nomad

508436267Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tatars · Taiwan
1102
+17
🇹🇼 Italians · Taiwan
1098
+18
🇨🇳 Maya · China
1097
+18
🇨🇳 Shu · China
1096
+18
🇨🇳 Magyars · China
1199
-20
🇦🇷 Mongols · Argentina
1159
-19
🇳🇱 Spanish · Netherlands
1133
-18
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,082 15:39 25:39 42:43 ⚔ Fish Boom into Archers
29 1,279 13:16 17:59 37:36 ⛏ Fish Boom FC
28 1,237 15:31 20:21 — ⛏ Fish Boom FC
26 1,138 16:44 21:00 — ⛏ Fish Boom FC
26 1,147 13:35 22:54 36:25 ⛏ Fish Boom FC
24 1,068 15:48 21:06 38:23 ⛏ Fish Boom FC
22 985 15:18 23:29 33:58 ⛏ Fish Boom FC
19 825 15:13 22:17 44:11 ◆ Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,775 16,790 7,470 2,550 42,585 43,526
12,510 15,770 7,900 1,780 37,960 40,673
11,320 12,574 7,340 1,100 32,334 35,264
11,910 12,265 6,055 1,605 31,835 39,522
10,095 10,440 2,850 2,360 25,745 27,129
7,880 7,884 4,490 2,245 22,499 23,682
6,775 8,095 4,315 1,020 20,205 21,579
8,155 8,270 2,340 1,150 19,915 23,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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