AoeStats
← Carrillo

Arena

510357859Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 48m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1035
+13
🇨🇴 Italians · Colombia
998
+15
🇨🇳 Wei · China
966
+16
🇫🇷 Goths · France
779
+24
🇺🇸 Koreans · United States
989
-18
🇫🇷 Huns · France
972
-17
🇬🇧 Mongols · United Kingdom
958
-17
🇪🇸 Goths · Spain
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,143 11:14 15:59 36:43 ⛏ Fast Castle
22 1,057 11:30 15:14 31:31 ⛏ Fast Castle
21 1,009 10:21 17:13 29:57 ⛏ Fast Castle
19 922 9:04 13:37 28:30 ⛏ Fast Castle
17 808 11:55 18:05 33:36 ⛏ Fast Castle
16 768 12:03 17:00 21:05 ◆ FC into Fast Imp
13 623 13:08 18:13 33:04 ⛏ Fast Castle
12 597 11:29 21:25 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,605 22,290 11,655 4,200 66,750 80,398
26,120 15,040 20,095 3,055 64,310 81,432
27,235 13,900 9,200 1,400 51,735 56,390
21,180 14,010 10,160 2,400 47,750 57,186
19,350 13,620 9,365 2,450 44,785 55,885
14,765 17,710 8,810 2,650 43,935 54,856
19,150 18,825 3,215 1,150 42,340 47,186
13,320 7,465 9,745 185 30,715 34,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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