AoeStats
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Arena

510356337Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 6m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Lithuanians · India
989
+16
🇫🇷 Ethiopians · France
971
+17
🇧🇪 Inca · Belgium
963
+17
🇪🇸 Cumans · Spain
916
+18
🇨🇴 Italians · Colombia
1016
-18
🇺🇸 Maya · United States
1010
-18
🇦🇷 Franks · Argentina
956
-16
🇨🇳 Mongols · China
954
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 272 — — —
37 257 — — —
34 234 — — —
33 228 — — —
30 204 — — —
28 193 — — —
20 135 — — —
15 100 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 175 0 0 1,875 1,757
1,550 150 0 0 1,700 2,069
1,100 250 0 0 1,350 1,493
650 350 0 0 1,000 1,095
750 250 0 0 1,000 1,419
700 275 0 0 975 1,269
700 225 0 0 925 955
700 125 0 0 825 1,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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