AoeStats
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Oasis

510100275Analyzed
3v3 RM · 21h ago on Sep 29, 2026· 56m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1075
+10
🇪🇸 Italians · Spain
931
+16
🇩🇪 Gurjaras · Germany
911
+16
964
-15
🇨🇳 Huns · China
925
-14
🇻🇳 Franks · Vietnam
897
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,286 10:47 16:38 34:37 ⛏ Fast Castle
35 1,959 11:57 17:09 38:33 ⛏ Fast Castle
33 1,884 10:18 15:38 28:58 ⛏ Fast Castle
25 1,396 10:56 14:45 35:11 ⛏ Fast Castle
21 1,168 10:50 22:14 29:47 ⚔ Archers into Scouts
12 708 12:48 22:31 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,320 17,265 17,595 2,300 69,480 93,381
25,235 11,135 18,420 3,115 57,905 72,334
24,760 12,630 16,050 2,130 55,570 66,341
18,495 20,025 13,890 1,580 53,990 59,055
17,215 20,083 11,870 2,360 51,528 61,489
16,265 19,866 11,695 2,875 50,701 62,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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