AoeStats
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Black Forest

507519218Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 69m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
915
+12
🇺🇸 Spanish · United States
651
+23
🇵🇰 Bohemians · Pakistan
832
-18
🇪🇸 Huns · Spain
807
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,239 12:47 16:39 27:21 ⛏ Fast Castle
26 1,798 10:31 23:43 37:54 ⛏ Fast Castle
18 1,276 12:27 22:20 44:30 ⛏ Fast Castle
9 640 11:35 23:26 37:53

Resources

Player Food Wood Gold Stone Spent Collected
25,630 32,565 18,405 5,100 81,700 112,097
31,440 14,571 29,245 680 75,936 104,213
26,760 13,785 19,795 4,050 64,390 71,483
20,990 13,820 8,020 750 43,580 64,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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