Glade
510301070Analyzed1v1 RM
·
2d ago on Sep 30, 2026·
93m 29s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
无忧无虑's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,626 analysed 1v1 players on Glade.
无忧无虑
D
Feudal Age
14:05
vs 10:39
btm 3%
Castle Age
26:32
vs 19:46
btm 6%
Imperial Age
36:57
vs 35:06
btm 37%
eAPM
12
vs 30
btm 5%
First military
20:56
vs 13:28
btm 12%
▼
Slow Feudal Age at 14:05 — slower than 97% of analysed players on Glade
▼
Slow Castle Age at 26:32 — slower than 94% of analysed players on Glade
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 20:56 (Militia) — later than 88% of analysed players on Glade
▼
Town centers idle 4:37 of the first 26:32 — keep villagers queued
nishantjr
D
Feudal Age
13:59
vs 10:39
btm 4%
Castle Age
22:50
vs 19:46
btm 22%
Imperial Age
35:37
vs 35:06
btm 46%
eAPM
15
vs 30
btm 9%
First military
20:52
vs 13:28
btm 12%
▼
Slow Feudal Age at 13:59 — slower than 96% of analysed players on Glade
▼
Slow Castle Age at 22:50 — slower than 78% of analysed players on Glade
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 20:52 (Spearman) — later than 88% of analysed players on Glade