Arabia
509307130Analyzed1v1 RM
·
6d ago on Sep 26, 2026·
24m 36s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
无忧无虑's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
BzZzenec
D
Feudal Age
9:54
vs 9:49
btm 47%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
17
vs 38
btm 8%
First military
8:57
vs 10:33
top 19%
▼
Low eAPM (17) — busier hands win idle time back
▲
Early military at 8:57 (Militia) — earlier than 81% of analysed players on Arabia
▼
Town centers idle 3:38 of the first 24:36 — keep villagers queued
无忧无虑
D
Feudal Age
13:24
vs 9:49
btm 3%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
10
vs 38
btm 1%
First military
16:51
vs 10:33
btm 11%
▼
Slow Feudal Age at 13:24 — slower than 97% of analysed players on Arabia
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 16:51 (Militia) — later than 89% of analysed players on Arabia
▼
Town centers idle 11:11 of the first 24:36 — keep villagers queued