AoeStats
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Black Forest

509251690Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 4m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
782
+14
🇦🇺 Tatars · Australia
779
+14
🇳🇿 Turks · New Zealand
729
+16
🇳🇿 Persians · New Zealand
677
+36
🇨🇳 Teutons · China
766
-43
🇦🇷 Koreans · Argentina
753
-16
🇨🇱 Chinese · Chile
725
-15
🇨🇱 Sicilians · Chile
671
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 164 — — —
23 95 — — —
16 65 — — —
16 67 — — —
16 67 — — —
11 47 — — —
11 44 — — —
5 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 0 0 0 650 767
500 100 0 0 600 577
400 175 0 0 575 493
350 175 50 0 575 254
350 125 0 0 475 328
300 168 0 0 468 325
200 195 0 0 395 355
350 33 0 0 383 465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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