AoeStats
← [GG] Shevchenko 7

Arabia

509804809Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 56m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
973
+16
🇧🇷 Lithuanians · Brazil
969
+16
942
+17
🇨🇦 Vietnamese · Canada
1225
-26
🇨🇦 Armenians · Canada
961
-16
🇺🇸 Bohemians · United States
731
-7
Player eAPM Actions Feudal Castle Imperial Opening
36 2,035 9:14 22:49 35:22 ⚔ Scouts FC
30 1,661 9:26 22:46 37:46 ⚔ M@A into Archers
27 1,530 10:08 19:30 40:36 ⚔ Archer Rush
24 1,325 11:31 17:01 40:27 ⛏ Fast Castle
18 1,032 10:15 14:45 — ⛏ Fast Castle
16 890 12:22 17:13 44:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,950 13,679 12,635 3,450 60,714 62,130
19,555 15,845 19,470 1,665 56,535 59,385
14,155 21,432 14,285 3,550 53,422 57,053
12,455 12,924 8,565 3,450 37,394 42,181
13,850 11,056 6,350 1,705 32,961 43,644
6,095 13,900 12,015 0 32,010 32,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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