AoeStats
← [GG] Shevchenko 7

Arena

509546583Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 53m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
945
+11
🇧🇷 Lithuanians · Brazil
935
+11
🇧🇷 Slavs · Brazil
847
+15
🇺🇸 Hindustanis · United States
898
-15
🇺🇸 Jurchens · United States
827
-12
🇲🇽 Cumans · Mexico
763
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,681 9:14 15:17 29:30 ⛏ Fast Castle
26 1,406 11:03 16:02 32:40 ⛏ Fast Castle
26 1,371 9:54 15:21 34:54 ⛏ Fast Castle
24 1,278 16:28 27:47 43:30 ⚔ M@A FC
14 738 11:44 21:04 — ⛏ Fast Castle
13 701 10:18 17:40 33:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,045 13,940 14,175 1,900 54,060 71,774
22,785 9,920 14,740 2,150 49,595 55,971
18,950 12,255 9,450 3,450 44,105 44,734
18,920 12,900 5,405 920 38,145 50,151
15,200 9,500 9,010 1,500 35,210 41,591
13,500 11,512 5,750 1,625 32,387 36,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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