AoeStats
← [GG] Shevchenko 7

Nomad

509540563Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 60m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
984
+14
🇵🇪 Romans · Peru
965
+15
🇦🇷 Byzantines · Argentina
936
+16
🇭🇰 Celts · Hong Kong SAR China
908
+17
964
-17
🇧🇷 Malians · Brazil
962
-17
🇧🇷 Mongols · Brazil
951
-16
🇧🇷 Slavs · Brazil
859
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,176 15:31 24:54 37:44 ⚔ Drush
28 1,670 18:04 22:24 35:32 ⛏ Fish Boom FC into Fire Galleys
25 1,534 23:07 26:42 33:06 ⛏ Fish Boom FC into Fast Imp
24 1,468 16:15 21:37 36:43 ⚔ Fish Boom FC into Archers
23 1,394 14:59 20:23 43:11 ⛏ Fish Boom FC
23 1,386 16:48 22:27 44:57 ⚔ Fish Boom into Scouts
23 1,371 16:14 23:00 39:05 ⛏ Fish Boom FC
10 612 18:40 33:19 55:43

Resources

Player Food Wood Gold Stone Spent Collected
22,520 19,825 21,250 2,190 65,785 71,117
23,335 18,420 12,155 4,555 58,465 69,087
25,000 11,910 16,880 3,030 56,820 65,482
23,045 18,440 8,635 3,100 53,220 64,563
15,480 25,465 9,110 2,960 53,015 57,622
18,280 19,558 10,115 4,725 52,678 63,778
15,760 10,990 4,880 2,545 34,175 42,021
11,555 14,060 4,190 1,885 31,690 35,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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