AoeStats
← [GG] Shevchenko 7

Arena

509470379Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1120
+10
🇺🇸 Huns · United States
1014
+14
🇦🇷 Britons · Argentina
1007
+14
🇬🇧 Italians · United Kingdom
991
+16
1033
-15
🇧🇷 Khmer · Brazil
1007
-15
🇧🇷 Lithuanians · Brazil
964
-13
🇧🇷 Turks · Brazil
902
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,677 11:00 14:28 27:39 ⛏ Fast Castle
34 1,618 11:38 19:50 32:54 ⛏ Fast Castle
28 1,323 10:30 14:55 33:47 ⛏ Fast Castle
26 1,221 11:04 19:53 34:58 ⚔ Archer Rush
24 1,128 10:25 17:28 33:56 ⛏ Fast Castle
23 1,091 10:26 15:41 28:16 ⛏ Fast Castle
16 774 10:42 19:26 31:44 ⛏ Fast Castle
10 495 12:59 18:12 22:40 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,120 15,080 19,105 950 73,255 104,285
32,270 18,335 16,515 2,250 69,370 75,851
14,650 16,730 12,335 2,370 46,085 62,374
20,005 12,500 8,500 1,365 42,370 48,379
18,475 13,820 7,980 1,035 41,310 53,602
19,705 9,675 7,065 2,250 38,695 43,467
14,475 10,010 7,600 1,600 33,685 47,199
9,050 6,165 4,075 200 19,490 22,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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