AoeStats
← [GG] Shevchenko 7

MegaRandom

509440896Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 43m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
993
+15
🇧🇷 Franks · Brazil
944
+17
🇩🇪 Romans · Germany
984
-17
🇩🇪 Teutons · Germany
944
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,735 11:40 24:01 38:37 ⚔ Scouts into Archers
27 1,172 11:11 16:34 33:01 ⛏ Fast Castle
15 640 11:44 21:24 — ⛏ Fast Castle
11 473 12:19 21:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,840 11,110 5,025 2,975 31,950 35,391
4,850 13,853 7,625 850 27,178 33,515
10,030 7,516 6,635 1,950 26,131 32,664
9,435 9,060 3,315 2,400 24,210 26,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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