AoeStats
← [GG] Shevchenko 7

Arabia

508331943Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 48m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1094
+13
1082
+13
🇨🇴 Britons · Colombia
1070
+14
🇧🇷 Malians · Brazil
1033
-14
1029
-14
🇧🇷 Franks · Brazil
991
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,702 7:43 19:13 36:14 ⚔ Scout Rush
31 1,511 10:54 15:52 — ⛏ Fast Castle
31 1,500 10:44 22:00 37:00 ⚔ Archer Rush
31 1,501 10:53 22:24 — ⚔ Scout Rush
28 1,348 10:44 17:16 40:13 ⛏ Fast Castle
26 1,233 9:20 20:53 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,960 8,213 7,235 750 37,158 39,645
18,995 8,915 5,425 300 33,635 35,416
11,805 11,702 7,215 2,250 32,972 38,948
13,330 7,369 5,020 2,760 28,479 33,852
11,920 9,260 4,365 2,000 27,545 29,520
12,625 7,550 3,320 1,485 24,980 30,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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