AoeStats
← [GG] Shevchenko 7

Arena

507899365Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 42m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1060
+14
🇧🇷 Malians · Brazil
1024
+15
🇧🇷 Lithuanians · Brazil
989
+17
🇧🇷 Japanese · Brazil
1059
-17
🇺🇸 Cumans · United States
994
-15
🇺🇸 Goths · United States
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,254 10:07 15:07 33:51 ⛏ Fast Castle
27 1,156 10:48 15:05 39:43 ⛏ Fast Castle
25 1,067 10:04 18:34 32:58 ⛏ Fast Castle
23 960 10:25 30:23 — ⛏ Fast Castle
12 492 10:56 28:06 —
10 410 9:41 17:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,435 11,890 8,495 1,110 35,930 39,146
13,305 13,665 6,005 1,050 34,025 42,687
14,130 9,740 5,780 685 30,335 35,882
12,005 8,125 3,550 1,700 25,380 30,332
12,435 5,155 3,050 850 21,490 21,982
4,700 4,560 745 2,500 12,505 14,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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