AoeStats
← [GG] Shevchenko 7

Nomad

507895234Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 39m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1047
+13
🇧🇷 Magyars · Brazil
1009
+15
🇧🇷 Portuguese · Brazil
973
+16
🇺🇸 Huns · United States
1015
-15
🇺🇸 Spanish · United States
985
-15
🇦🇷 Aztecs · Argentina
960
-41
Player eAPM Actions Feudal Castle Imperial Opening
29 1,139 15:56 26:00 33:23 ⚔ Fish Boom into Scouts
27 1,096 18:35 23:09 33:28 ⚔ Fish Boom into Drush FC
25 1,007 14:19 23:46 39:19 ⚔ Fish Boom into Scouts
22 893 16:24 22:05 33:46 ⛏ Fish Boom
21 848 14:53 19:06 — ⛏ Fish Boom FC
19 759 21:25 28:42 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
8,555 9,291 6,340 3,200 27,386 28,964
10,470 8,787 4,910 2,375 26,542 29,697
11,715 6,590 4,600 2,250 25,155 27,762
8,970 8,195 5,705 1,295 24,165 24,582
8,360 9,810 1,240 1,700 21,110 22,386
8,400 7,904 1,765 1,070 19,139 20,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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