AoeStats
← [GG] Shevchenko 7

Nomad

507652774Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 51m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1100
+12
🇨🇴 Spanish · Colombia
1036
+15
🇨🇴 Huns · Colombia
965
+17
1029
-16
🇧🇷 Magyars · Brazil
993
-14
🇧🇷 Huns · Brazil
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,313 15:48 25:59 38:02 ⚔ Fish Boom into Scouts into Skirms
24 1,243 14:26 21:33 34:53 ⛏ Fish Boom FC
21 1,060 13:30 19:33 33:22 ⛏ Fast Castle
18 898 13:39 23:07 — ⚔ Fish Boom into Scouts
17 894 19:20 23:11 48:51 ⛏ Fish Boom FC
11 552 21:29 28:24 50:14 ⚔ Fish Boom into Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,585 17,628 8,450 4,200 39,863 42,435
12,640 10,490 7,555 3,820 34,505 39,761
15,820 6,001 8,160 2,150 32,131 40,987
12,440 10,750 3,685 1,900 28,775 30,718
10,270 11,595 4,245 2,200 28,310 35,555
4,650 4,465 1,450 1,105 11,670 15,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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