AoeStats
← [GG] Shevchenko 7

Arena

507647047Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 51m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1014
+15
🇧🇷 Malians · Brazil
976
+17
🇧🇷 Lithuanians · Brazil
973
+17
🇲🇽 Spanish · Mexico
1051
-18
🇲🇽 Slavs · Mexico
982
-16
🇲🇽 Sicilians · Mexico
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,160 10:53 14:56 32:53 ⛏ Fast Castle
37 1,916 9:56 15:06 37:55 ⛏ Fast Castle
29 1,510 10:30 15:07 47:34 ⛏ Fast Castle
28 1,444 9:51 18:08 36:29 ⛏ Fast Castle
26 1,356 11:57 16:58 38:22 ⛏ Fast Castle
22 1,165 12:29 17:05 41:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,560 17,605 14,410 2,250 55,825 70,232
25,275 13,535 12,495 1,160 52,465 54,814
21,730 11,055 11,860 930 45,575 66,961
19,085 13,215 5,805 2,375 40,480 49,806
17,860 6,965 8,820 1,530 35,175 42,532
10,915 14,505 7,805 1,700 34,925 41,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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