AoeStats
← [GG] Shevchenko 7

Fortress

507642354Analyzed
3v3 RM · 15d ago on Sep 19, 2026· 43m 22s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1096
+12
🇨🇦 Burgundians · Canada
1064
+13
🇺🇸 Magyars · United States
1061
+13
1028
-14
🇧🇷 Magyars · Brazil
988
-12
🇧🇷 Lithuanians · Brazil
985
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 995 7:50 13:00 32:30 ⛏ Fast Castle
22 975 6:51 12:05 34:10 ⛏ Fast Castle
22 963 7:37 11:28 — ⛏ Fast Castle
21 909 9:05 13:33 37:45 ⛏ Fast Castle
19 828 6:27 14:08 — ⛏ Fast Castle
15 653 7:40 13:10 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,010 13,295 12,825 855 45,985 48,306
20,320 12,425 9,255 1,500 43,500 51,703
17,290 7,845 10,250 2,350 37,735 45,826
20,150 3,415 8,350 650 32,565 34,297
11,025 7,283 4,425 1,250 23,983 28,682
8,000 6,055 2,775 2,480 19,310 21,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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