AoeStats
← [GG] Shevchenko 7

Arabia

507635565Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 53m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1026
+15
🇸🇬 Spanish · Singapore
991
+17
🇧🇷 Magyars · Brazil
1004
-16
🇧🇷 Persians · Brazil
1001
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,006 10:55 24:32 35:55 ⚔ Archer Rush
36 1,951 11:50 16:05 41:30 ⛏ Fast Castle
31 1,674 10:24 21:24 37:41 ⚔ Scouts into Skirms
28 1,491 11:14 21:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,195 15,727 12,210 2,150 49,282 68,394
19,010 14,331 6,755 2,200 42,296 46,449
18,300 14,005 7,025 2,150 41,480 46,193
10,305 11,517 4,840 2,605 29,267 31,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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