AoeStats
← [GG] Shevchenko 7

Nomad

507630528Analyzed
2v2 RM · 15d ago on Sep 19, 2026· 40m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1009
+17
🇺🇸 Turks · United States
987
+17
🇧🇷 Magyars · Brazil
1021
-17
🇧🇷 Portuguese · Brazil
1018
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,286 14:50 23:58 — ⚔ Fish Boom into Scouts into Towers
27 1,092 15:30 34:23 — ⛏ Fish Boom
24 966 16:02 20:58 — ⚔ Fish Boom into Scouts FC
16 647 14:02 23:27 34:03 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,905 7,845 4,305 3,450 25,505 26,761
8,490 5,400 2,745 2,375 19,010 19,053
5,690 4,960 1,855 1,620 14,125 14,116
4,410 5,412 540 1,510 11,872 12,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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