AoeStats
← [GG] Shevchenko 7

Nomad

506766064Analyzed
3v3 RM · 19d ago on Sep 15, 2026· 50m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1022
+16
🇧🇷 Huns · Brazil
1018
+17
1012
+17
🇦🇷 Celts · Argentina
1052
-18
🇨🇴 Sicilians · Colombia
1049
-17
🇧🇷 Romans · Brazil
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,676 16:34 23:03 44:30 ⚔ Fish Boom into Archers
30 1,503 15:10 24:22 46:03 ⚔ Fish Boom into Scouts into Archers
28 1,436 16:47 25:25 46:47 ⚔ Fish Boom into Scouts
23 1,166 12:34 22:35 36:01 ⚔ Fish Boom into M@A
19 941 14:32 24:55 — ⚔ Fish Boom into M@A
16 810 18:34 28:49 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,715 9,322 10,970 4,400 40,407 42,591
19,005 13,485 5,795 2,000 40,285 42,155
14,025 11,075 6,620 1,805 33,525 35,914
10,000 9,180 9,505 1,910 30,595 30,330
11,890 11,405 4,390 860 28,545 30,128
8,060 9,154 1,970 855 20,039 20,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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