AoeStats
← [GG] Shevchenko 7

MegaRandom

506759121Analyzed
3v3 RM · 19d ago on Sep 15, 2026· 25m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
990
+14
🇧🇷 Franks · Brazil
986
+14
980
+14
🇨🇦 Georgians · Canada
951
-14
🇨🇦 Huns · Canada
944
-14
🇨🇦 Shu · Canada
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 806 11:20 25:05 — ◆ Fire Galleys FC
32 810 14:24 22:44 — ⛏ Fish Boom FC
30 751 11:51 19:41 — ⚔ Fish Boom into Archers
23 591 13:50 — — ⛏ Fish Boom
22 570 11:23 22:46 — ⛏ Fast Castle
16 398 11:32 19:53 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,860 5,035 1,115 625 11,635 12,643
4,950 3,255 1,200 1,125 10,530 11,698
5,340 3,870 1,095 100 10,405 11,388
4,495 3,570 875 1,165 10,105 10,923
4,065 4,589 670 750 10,074 11,473
3,350 3,205 380 415 7,350 7,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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