AoeStats
← [GG] Shevchenko 7

MegaRandom

506751204Analyzed
3v3 RM · 19d ago on Sep 15, 2026· 72m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Lithuanians · Costa Rica
1048
+14
🇨🇷 Britons · Costa Rica
963
+18
🇺🇸 Khmer · United States
906
+48
🇧🇷 Magyars · Brazil
1008
-18
🇧🇷 Portuguese · Brazil
1003
-17
997
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 3,755 10:40 25:48 48:18 ⚔ Archer Rush
35 2,511 9:41 21:12 36:49 ⚔ Scout Rush
32 2,358 9:42 16:33 43:50 ⛏ Fast Castle
25 1,849 10:34 20:06 38:36 ⚔ Scout Rush
24 1,776 10:33 22:08 46:05 ⚔ Scout Rush
24 1,743 10:30 15:02 41:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,660 24,825 33,075 2,145 86,705 92,963
32,635 16,360 22,485 3,650 75,130 87,600
36,450 12,170 22,735 2,250 73,605 90,681
23,200 9,965 20,490 6,920 60,575 63,503
21,170 24,449 10,600 2,930 59,149 71,109
15,965 12,335 9,695 7,705 45,700 50,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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