AoeStats
← [GG] Shevchenko 7

Arabia

506746132Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 46m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1083
+13
🇺🇸 Byzantines · United States
991
+17
🇺🇸 Vietnamese · United States
945
+20
🇧🇷 Magyars · Brazil
1025
-17
🇧🇷 Franks · Brazil
1020
-17
1013
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,130 9:34 21:36 36:43 ⚔ Archer Rush
44 2,051 10:32 19:56 40:03
29 1,344 9:38 20:54 42:55 ⛏ Fast Castle
29 1,370 11:03 24:28 42:30 ⚔ Scouts into Skirms
26 1,212 9:20 18:31 39:28 ⛏ Fast Castle
23 1,082 10:08 24:21 35:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,800 12,524 9,365 3,165 41,854 44,838
14,485 14,900 8,675 1,710 39,770 43,111
17,485 8,784 9,375 1,505 37,149 46,023
13,055 12,485 9,365 1,635 36,540 43,346
15,150 9,845 9,710 1,700 36,405 41,788
10,675 6,795 3,530 2,180 23,180 28,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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