AoeStats
← [GG] Shevchenko 7

African Clearing

506540048Analyzed
3v3 RM · 20d ago on Sep 14, 2026· 51m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1003
+17
🇧🇷 Teutons · Brazil
991
+17
🇧🇷 Byzantines · Brazil
947
+19
🇨🇷 Mongols · Costa Rica
1094
-20
🇨🇷 Spanish · Costa Rica
994
-17
🇺🇸 Dravidians · United States
968
-43
Player eAPM Actions Feudal Castle Imperial Opening
45 2,312 16:42 21:19 — ⛏ Fast Castle
37 1,900 14:32 18:13 37:40 ⛏ Fast Castle
30 1,507 14:18 26:08 42:30 ⚔ Scouts into Skirms
25 1,299 13:45 27:20 48:09 ⚔ Archer Rush
23 1,186 13:02 20:16 42:43 ⛏ Fast Castle
18 917 15:03 26:48 50:08 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,345 14,030 12,105 1,335 46,815 49,005
18,025 10,955 7,825 2,250 39,055 49,551
14,270 14,220 6,005 1,050 35,545 40,853
12,925 12,615 7,130 2,250 34,920 51,379
13,790 13,550 5,015 1,930 34,285 41,560
13,955 8,045 5,150 2,450 29,600 33,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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