AoeStats
← [GG] Shevchenko 7

African Clearing

506526470Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 44m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1005
+14
🇧🇷 Huns · Brazil
992
+14
🇧🇷 Byzantines · Brazil
945
+16
🇧🇷 Franks · Brazil
993
-16
🇺🇸 Burgundians · United States
933
-14
🇺🇸 Cumans · United States
931
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,449 14:12 20:43 41:44 ⚔ Archer Rush
27 1,197 12:41 21:14 41:54 ⚔ Scout Rush
25 1,127 14:17 29:45 42:03 ⚔ Scout Rush
24 1,092 15:37 31:34 — ⛏ Fast Castle
23 1,037 14:19 28:12 — ⛏ Fast Castle
14 632 16:43 27:12 — ⚔ M@A FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,720 14,683 4,810 1,725 30,938 32,982
12,150 8,300 8,485 1,835 30,770 31,163
13,160 9,720 5,270 1,915 30,065 30,728
12,650 12,055 4,445 490 29,640 30,023
11,805 8,630 3,970 3,245 27,650 29,238
10,325 4,945 5,530 1,685 22,485 23,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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