AoeStats
← [GG] Shevchenko 7

Nomad

506311457Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 79m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1022
+16
🇦🇺 Jurchens · Australia
1002
+17
1037
-17
🇧🇷 Portuguese · Brazil
1022
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,463 11:57 25:39 32:58 ⚔ Fish Boom into Skirms into Archers
30 2,355 14:31 23:03 37:07 ⚔ Fish Boom into Archers
25 1,996 12:32 18:09 38:04 ⛏ Fish Boom FC
19 1,489 15:16 21:17 34:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,105 33,135 17,075 6,255 88,570 108,266
15,390 23,520 16,510 12,700 68,120 68,299
18,045 20,330 21,060 1,510 60,945 62,301
12,335 19,011 15,910 3,265 50,521 56,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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