AoeStats
← [GG] Shevchenko 7

Nomad

506307012Analyzed
2v2 RM · 21d ago on Sep 13, 2026· 38m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1020
+17
🇧🇷 Portuguese · Brazil
1005
+17
🇮🇹 Burgundians · Italy
1073
-19
🇮🇪 Berbers · Ireland
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,079 14:34 19:28 33:56 ⛏ Fish Boom FC
28 1,109 17:09 36:39 — ⚔ Fish Boom into Towers
26 1,017 13:36 21:48 — ⚔ Fish Boom into Scouts into Archers
18 694 13:21 18:32 33:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,045 8,750 5,710 1,010 23,515 25,323
7,705 9,303 4,470 1,540 23,018 24,560
6,300 7,523 4,080 2,150 20,053 23,048
6,720 6,118 1,020 955 14,813 16,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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