AoeStats
← [GG] Shevchenko 7

MegaRandom

506302356Analyzed
2v2 RM · 21d ago on Sep 13, 2026· 41m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1102
+13
🇦🇷 Malay · Argentina
1048
+14
1034
-14
🇧🇷 Portuguese · Brazil
1018
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,367 8:54 22:20 39:03 ⚔ Scouts into Archers
27 1,138 11:03 19:51 — ⚔ Scout Rush
25 1,055 11:43 23:02 36:54 ⚔ M@A into Skirms
25 1,053 12:53 26:01 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,450 9,796 6,040 1,400 36,686 38,513
15,500 10,985 6,090 1,875 34,450 36,895
10,555 8,830 4,175 1,685 25,245 27,488
7,575 6,030 1,235 1,115 15,955 16,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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