AoeStats
← [GG] Shevchenko 7

Black Forest

506216113Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 46m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1041
+12
🇧🇷 Portuguese · Brazil
1005
+13
🇧🇷 Turks · Brazil
957
+15
🇩🇪 Portuguese · Germany
958
-14
🇩🇪 Bohemians · Germany
929
-13
🇩🇪 Turks · Germany
925
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,183 9:39 16:16 — ⛏ Fast Castle
21 969 10:09 14:26 31:46 ⛏ Fast Castle
15 681 9:37 17:04 31:27 ⛏ Fast Castle
14 662 13:26 18:33 36:19 ⛏ Fast Castle
12 574 14:07 18:38 24:30 ◆ FC into Fast Imp
11 514 11:20 16:09 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,990 23,095 11,470 1,600 54,155 63,568
21,630 8,695 14,390 3,000 47,715 57,841
12,870 15,695 9,755 1,625 39,945 52,362
12,555 9,654 8,230 2,455 32,894 36,240
10,515 9,796 10,490 0 30,801 34,995
15,355 9,981 3,465 1,650 30,451 32,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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