AoeStats
← [GG] Shevchenko 7

Arena

505756026Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 38m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1045
+13
🇧🇷 Portuguese · Brazil
1024
+14
🇧🇷 Gurjaras · Brazil
986
-14
🇧🇷 Tatars · Brazil
975
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,030 9:56 14:15 31:58 ⛏ Fast Castle
24 911 9:53 18:30 32:03 ⛏ Fast Castle
17 645 11:04 14:57 30:51 ⛏ Fast Castle
11 433 11:05 16:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,310 10,855 5,375 2,250 32,790 37,083
16,565 8,415 5,700 750 31,430 36,600
10,235 8,415 4,630 750 24,030 27,461
7,210 4,195 1,560 1,745 14,710 17,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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