AoeStats
← [GG] Shevchenko 7

MegaRandom

505722863Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 62m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1106
+13
🇩🇪 Maya · Germany
1105
+14
1071
-14
🇧🇷 Portuguese · Brazil
1037
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,944 11:01 22:33 42:35 ⚔ Scouts into Archers
29 1,815 12:14 20:43 44:46 ⚔ Scouts into Skirms
29 1,841 12:39 17:12 38:09 ⚔ Archer Rush
29 1,837 11:34 18:41 53:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,945 20,393 17,005 3,370 55,713 61,553
21,215 19,130 13,525 1,800 55,670 59,235
18,890 15,575 14,345 1,250 50,060 53,984
18,360 16,355 7,205 3,615 45,535 50,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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