AoeStats
← [GG] Shevchenko 7

MegaRandom

504904053Analyzed
4v4 RM · 27d ago on Sep 7, 2026· 101m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1028
+15
🇧🇷 Japanese · Brazil
1006
+16
🇧🇷 Portuguese · Brazil
973
+18
🇧🇷 Turks · Brazil
917
+20
🇨🇱 Ethiopians · Chile
1162
-23
🇨🇱 Celts · Chile
1039
-19
🇨🇱 Vietnamese · Chile
955
-15
🇨🇱 Dravidians · Chile
888
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 3,532 12:32 24:47 35:50 ⚔ Archers into Fish Boom
28 2,853 12:02 21:46 43:18 ⚔ Scouts into Archers
28 2,787 12:08 21:10 31:32 ⛏ Fast Castle
28 2,786 13:15 22:03 36:49
27 2,712 12:51 25:20 — ⚔ Skirms into Archers
26 2,646 12:43 22:45 40:16 ⚔ M@A Rush
24 2,441 14:25 19:11 36:40 ⛏ Fast Castle
12 1,200 14:48 34:44 39:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,320 32,985 21,935 7,550 97,790 100,934
30,960 38,755 19,375 3,550 92,640 94,778
22,655 26,480 34,105 3,090 86,330 86,677
21,570 22,655 10,080 8,050 62,355 69,389
21,940 12,991 7,670 3,950 46,551 47,974
16,940 15,355 5,995 4,050 42,340 45,476
12,295 14,347 9,790 445 36,877 40,473
8,300 18,386 4,085 1,050 31,821 34,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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