AoeStats
← [GG] Shevchenko 7

MegaRandom

504897632Analyzed
4v4 RM · 27d ago on Sep 7, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1075
+13
🇨🇱 Vietnamese · Chile
1071
+13
🇨🇱 Teutons · Chile
1009
+15
🇻🇪 Malay · Venezuela
999
+15
1044
-16
🇧🇷 Magyars · Brazil
1021
-15
🇧🇷 Teutons · Brazil
987
-14
🇧🇷 Slavs · Brazil
928
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,629 10:35 19:55 39:42 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,440 12:30 24:41 — ⚔ Archer Rush
28 1,413 11:22 19:17 — ⛏ Fish Boom FC into Fire Galleys
26 1,304 10:11 21:27 — ⚔ Scouts into Fish Boom
26 1,318 13:29 19:00 46:26 ⛏ Fish Boom FC
25 1,260 10:06 16:33 39:00 ⛏ Fish Boom FC
12 597 10:01 26:55 32:08 ⛏ Fish Boom into Fast Imp
10 490 13:34 21:32 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,500 24,094 18,335 2,900 67,829 72,301
16,265 16,310 14,540 1,050 48,165 56,416
19,085 14,870 8,920 100 42,975 46,011
14,660 8,160 7,325 3,915 34,060 43,491
10,930 8,505 4,285 1,700 25,420 27,161
8,585 7,035 3,570 1,130 20,320 21,014
6,235 5,230 1,275 1,300 14,040 16,331
4,875 4,194 2,995 0 12,064 13,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.