AoeStats
← [GG] Shevchenko 7

MegaRandom

504889837Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 66m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1030
+14
🇧🇷 Magyars · Brazil
1006
+15
🇧🇷 Mongols · Brazil
971
+16
🇧🇷 Slavs · Brazil
909
+19
🇷🇺 Saracens · Russia
1019
-18
🇨🇦 Magyars · Canada
995
-17
🇨🇳 Mongols · China
954
-15
🇺🇸 Tatars · United States
935
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,293 11:43 25:25 36:50 ⚔ Fish Boom into Scouts into Fire Galleys
28 1,878 9:20 20:42 33:50 ⚔ FC into Skirms
28 1,843 12:51 21:34 38:15 ⚔ Fish Boom into Scouts
27 1,777 11:30 18:41 36:00 ⛏ Fish Boom FC
25 1,662 14:19 19:16 32:21 ⛏ Fish Boom FC
19 1,247 13:22 23:23 46:43 ⛏ Fish Boom FC
19 1,246 10:11 18:16 29:19 ⛏ Fish Boom FC
18 1,185 13:56 26:10 54:41 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
32,370 27,175 18,720 3,650 81,915 87,274
28,510 23,195 26,065 2,025 79,795 83,075
28,565 29,175 9,385 3,995 71,120 77,983
27,930 11,160 24,065 4,305 67,460 99,101
26,375 18,675 11,250 2,590 58,890 69,741
23,500 21,050 10,320 2,850 57,720 69,234
16,030 10,963 7,700 2,775 37,468 42,085
10,530 10,270 7,670 1,080 29,550 33,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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