AoeStats
← [GG] Shevchenko 7

African Clearing

504883285Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 51m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
978
+18
🇦🇷 Franks · Argentina
942
+19
🇻🇪 Japanese · Venezuela
924
+20
1050
-20
🇧🇷 Teutons · Brazil
1025
-19
🇧🇷 Mongols · Brazil
989
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 2,419 12:31 20:16 48:57 ⚔ Scout Rush
31 1,621 14:40 24:01 42:41 ⚔ Scout Rush
26 1,366 14:57 25:45 40:35 ⚔ Scout Rush
24 1,238 13:39 24:58 31:24 ⚔ Scout Rush
23 1,173 11:21 23:17 45:16 ⚔ FC into Archers
19 1,009 14:25 19:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,930 16,950 13,550 2,205 57,635 66,586
14,695 12,844 8,120 3,850 39,509 40,803
17,530 15,750 4,710 1,050 39,040 44,612
18,030 10,835 7,180 950 36,995 40,977
17,705 11,195 5,310 2,215 36,425 45,173
8,380 5,620 3,295 1,075 18,370 20,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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