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Black Forest

507969089Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 57m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
1385
+17
🇩🇪 Persians · Germany
1383
+17
🇫🇮 Goths · Finland
1327
+19
🇨🇳 Japanese · China
1505
-22
🇨🇳 Persians · China
1465
-20
🇨🇳 Khmer · China
1238
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 3,356 11:16 15:01 30:52 ⛏ Fish Boom FC
50 2,879 12:11 16:38 34:16 ⛏ Fast Castle
43 2,504 9:41 15:36 34:08 ⛏ Fast Castle
33 1,923 9:45 13:18 29:18 ⛏ Fast Castle
28 1,634 11:53 16:08 30:22 ⛏ Fish Boom FC
27 1,577 11:22 15:52 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,030 22,735 39,310 2,550 112,625 136,013
53,420 34,528 15,935 4,205 108,088 109,133
57,390 22,223 22,305 3,550 105,468 110,425
15,775 38,943 17,840 2,750 75,308 107,742
33,670 25,429 14,520 1,660 75,279 95,651
14,520 21,985 9,025 6,860 52,390 59,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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