AoeStats
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Arena

507964352Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 36m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1495
+10
🇨🇳 Italians · China
1454
+11
🇨🇳 Spanish · China
1217
+21
🇨🇭 Spanish · Switzerland
1406
-17
🇨🇭 Romans · Switzerland
1374
-15
🇺🇸 Tupi · United States
1244
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 2,185 10:26 14:57 — ⛏ Fast Castle
33 1,202 11:28 15:01 — ⛏ Fast Castle
33 1,235 10:31 14:32 28:28 ⛏ Fast Castle
29 1,065 9:30 13:57 30:12 ⛏ Fast Castle
29 1,086 10:07 14:12 24:26 ⛏ Fast Castle
28 1,027 10:42 14:26 27:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,380 12,915 15,395 1,700 54,390 61,266
17,520 11,345 7,870 950 37,685 44,149
15,355 12,775 4,940 1,085 34,155 38,984
8,100 8,055 4,285 1,400 21,840 26,238
8,595 4,860 2,260 950 16,665 20,386
5,700 6,015 2,750 1,495 15,960 18,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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