AoeStats
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Nomad

507952108Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 59m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1503
+8
🇨🇳 Georgians · China
1460
+9
🇨🇳 Mongols · China
1205
+18
🇦🇺 Jurchens · Australia
1364
-15
🇺🇸 Persians · United States
1260
-10
1253
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,766 14:29 19:00 41:11 ⛏ Fast Castle
37 2,186 13:34 30:00 38:58 ⚔ Fish Boom into Towers into Archers
33 1,950 13:35 17:35 34:10 ⛏ Fish Boom FC
28 1,656 12:48 17:52 40:40 ⛏ Fish Boom FC
27 1,616 15:47 19:58 35:09 ⛏ Fish Boom FC into Fire Galleys
26 1,579 14:13 18:06 36:17 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
24,585 35,485 15,865 3,300 79,235 94,542
32,530 12,995 17,940 3,555 67,020 96,056
27,750 18,345 16,600 2,450 65,145 68,612
15,400 18,510 15,840 2,250 52,000 61,626
19,730 14,860 9,880 4,690 49,160 50,381
14,985 20,548 4,690 4,800 45,023 49,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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