AoeStats
← Tesina

Oasis

509884318Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 76m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1045
+13
🇹🇷 Gurjaras · Türkiye
989
+15
🇹🇼 Franks · Taiwan
978
+15
🇺🇸 Celts · United States
970
+16
🇺🇸 Britons · United States
1037
-17
🇨🇿 Bohemians · Czechia
988
-16
🇨🇿 Celts · Czechia
988
-16
🇨🇿 Lithuanians · Czechia
847
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 3,168 12:11 16:31 29:35 ⛏ Fast Castle
29 2,224 10:37 16:19 30:59 ⛏ Fast Castle
25 1,901 11:36 17:59 30:44 ⛏ Fast Castle
24 1,876 10:44 15:42 27:52 ⛏ Fast Castle
24 1,830 10:36 17:31 30:54 ⛏ Fast Castle
20 1,564 11:16 16:36 31:23 ⛏ Fast Castle
19 1,494 11:30 22:33 42:17 ⛏ Fast Castle
12 899 12:23 21:37 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,455 40,275 17,845 3,000 99,575 115,275
20,360 41,938 30,920 5,000 98,218 109,938
35,825 30,930 25,410 5,400 97,565 112,560
28,695 28,345 25,370 3,460 85,870 93,956
28,150 25,570 23,435 6,525 83,680 91,220
26,055 30,416 14,060 4,495 75,026 96,423
16,875 26,525 14,860 1,175 59,435 100,381
15,140 11,390 4,175 2,675 33,380 44,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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